An AI Game Master that runs full dungeon sessions — combat, lore, loot, and snark. Speak or type your way through procedurally generated floors. No dice required.
DCC AI is conversation-driven. Type natural language actions or use slash commands. The AI Game Master handles rules, dice, and narration.
Turn-based combat with initiative, phased rounds, mob AI, attack resolution, evade rolls, and death saves. The engine handles the math — the AI handles the drama.
Floors are generated with interconnected rooms, boss chambers, treasure rooms, and environmental hazards. Every run is different.
Dim light, toxic air, slippery ground, electrified floors, healing springs — 8 conditions that modify attack, evasion, and skill checks in real time.
Boss encounters trigger automatically with blood frenzy conditions. Defeat the boss to clear the floor and unlock deeper levels.
Mana-based healing in combat (2 per health block), free rest healing between fights, and healing potions for emergencies.
Built for voice interaction with Deepgram STT and ElevenLabs TTS. Play entirely by speaking — or type if you prefer.
The stairwell has opened. You've been pulled into the dungeon along with everyone else. The AI offers a choice before the first door: pick a class, get your starting gear, and step onto Floor One.
Quick-start templates let you jump straight in, or build a custom crawler from scratch with a full character sheet — name, class, stats, backstory.
Your crawler earns achievements, collects loot, and levels through floors. Death is permanent. The dungeon doesn't care about your feelings.
Fists and fury. High health, low magic. Hits hard up close.
Mana-heavy spellcaster. Devastating at range, fragile in melee.
Balanced fighter with ranged attacks and survival skills.
Tank class. Absorbs damage, protects the party, slow but unstoppable.
Stealth and precision. High evasion, backstab damage, low durability.
Create a room, pick a crawler, and descend. The AI Game Master is waiting.