Voice-First AI RPG

DCC AI A Dungeon Crawler Carl Experience

An AI Game Master that runs full dungeon sessions — combat, lore, loot, and snark. Speak or type your way through procedurally generated floors. No dice required.

Enter the Dungeon See How It Works
v1.7 — Healing • Environmental Conditions • Boss Rooms
How to Play

Talk to the Dungeon

DCC AI is conversation-driven. Type natural language actions or use slash commands. The AI Game Master handles rules, dice, and narration.

/attack <target>
Strike a mob with your equipped weapon. The engine resolves hit chance, damage, and armor automatically.
/check <skill>
Roll a skill check — Athletics, Perception, Arcana, anything. Unknown skills get routed to the GM AI for interpretation.
/heal [potion]
Spend 2 mana per health block to heal in combat, or rest for free outside of it. Use a healing potion if you have one.
/move <direction>
Navigate the dungeon floor. Head north, south, east, or west through connected rooms.
/phase [force]
Advance the combat phase. Gated — all actors must finish their turns unless you force it.
/conditions
See active environmental effects — toxic air, dim light, blood frenzy, and more — plus their stat modifiers.
/achievements
View earned achievements. The GM and Dungeon AI narrate and grant these as you play.
"I search the room"
Just say what you want to do. Natural language actions are interpreted by the AI — no command needed.
What's Inside

Dungeon Features

⚔️

Full Combat Engine

Turn-based combat with initiative, phased rounds, mob AI, attack resolution, evade rolls, and death saves. The engine handles the math — the AI handles the drama.

🏰

Procedural Dungeons

Floors are generated with interconnected rooms, boss chambers, treasure rooms, and environmental hazards. Every run is different.

🔥

Environmental Conditions

Dim light, toxic air, slippery ground, electrified floors, healing springs — 8 conditions that modify attack, evasion, and skill checks in real time.

👾

Boss Rooms

Boss encounters trigger automatically with blood frenzy conditions. Defeat the boss to clear the floor and unlock deeper levels.

🩸

Healing System

Mana-based healing in combat (2 per health block), free rest healing between fights, and healing potions for emergencies.

🎙️

Voice-First Design

Built for voice interaction with Deepgram STT and ElevenLabs TTS. Play entirely by speaking — or type if you prefer.

Character Creation

Choose Your Crawler

The stairwell has opened. You've been pulled into the dungeon along with everyone else. The AI offers a choice before the first door: pick a class, get your starting gear, and step onto Floor One.

Quick-start templates let you jump straight in, or build a custom crawler from scratch with a full character sheet — name, class, stats, backstory.

Your crawler earns achievements, collects loot, and levels through floors. Death is permanent. The dungeon doesn't care about your feelings.

The Stairwell Is Open

Create a room, pick a crawler, and descend. The AI Game Master is waiting.

Enter the Dungeon